Grade 4 Mathematics
- Math Makes Sense Supplements and MORE!
Number Patterns, pages 6-16 | Attribute Trains (learn about shape and color patterns by completing trains of blocks) Interactive Hundred Square (make a 100 square, then identify patterns made by multiples of various numbers) Number Cracker (identify the missing number in the series; involves some negative numbers) Patterns (identified as "7th grade"; enrichment-level for grade 4) |
Unit 2: Whole Numbers | |
Rounding, pages 33-36 | Rounding to the nearest 10 (matching or concentration games, or flash cards) |
Comparing and Ordering Numbers, pp 37-39 | One False Move (click on a random set of numbers in order: 2 levels of play and 3 levels of difficulty; note: harder levels involve decimal numbers) |
Estimating Sums and Differences, pp 40-42 and pp 51-52 | Base 10 Blocks - explore addition and subtraction patterns with virtual base 10 blocks |
Adding; with 3- and 4-digit addends, pp 43-50 | Tic Tac Toe Squares (choose the "Hard" level for mainly 3-digit addends; "Super Brain" for mostly 4-digit addends) |
Unit 3: Geometry | |
Congruent Figures, pp 70-72 | Congruent Triangles (build pairs of congruent triangles by assembling combinations of sides and angles) Pantograph - this applet shows a virtual pantograph which makes an enlargement (similar figure) of whatever is sketched |
Exploring Angles, pp 73-76 | Angle Estimator (Decide which angle is the same as the one drawn by the computer.) Banana Hunt - Drag the monkey to hunt for bananas by estimating angle sizes - the closer your estimate, the more bananas the monkey gets. |
Quadrilaterals, pp 81-92 | Two Geometer's Sketchpad activities about quadrilaterals (designed to be used one after another, and will introduce students to the programme as well) ( .gsp files - should be saved to your hard drive before using) |
Using a Computer to Explore Pentominoes, pp 96-98 | Pentominoes (solve pentomino puzzles) Pentominoes (learn about Pentominoes; solve puzzles; gsp file) |
Solids, pp 99-106 | The Platonic Solids (view virtual solids and manipulate them; including viewing as nets) |
Unit 4: Multiplication and Division | |
Skip Counting, pp 120-122 | |
Multiplication & Division facts, entire chapter | A+ Math On-line games - play "Math-O", "Hidden Picture", and "Concentration" to practice multiplication and division facts. Base 10 Blocks - explore multiplication and division patterns with virtual base 10 blocks Math Baseball - choose your facts and level, then "play ball" Math Journey - Travel around the world by answering math problems (multiplication and division; various topics and levels). Multiplication Mystery - practice facts to 9x9 and reveal the hidden picture Multiplication Tables (using 1 through 12; matching or concentration games, or flash cards) Multiplication Facts Review (using 1 through 10; matching or concentration games, or flash cards) Spacey Math - Use this interactive site to practice multiplication and division facts. |
Unit 5: Data Management | |
Reading Graphs, pp 170-176 | Drawing and Interpreting Graphs - a nine-page tutorial for teachers and advanced students Interpreting Graphs - a pdf file from Oxford Press; a vocabulary-building exercise (teacher reference) |
Drawing Pictographs, pp 177-180 | Animal Pictograph - a lesson plan for teachers: using KidPix |
Making Bar Graphs, pp 187-189 | About Spreadsheets - a Quattro Pro tutorial explaining some of the vocabulary of spreadsheets Bar Graphs - Alternate Activity to the text activity, using Quattro Pro instead of Graphers Create a Graph Classic - use this on-line graph maker to produce a graph in a couple of minute; the resulting graph can be saved as an image to be put into a document or other project |
Unit 6: Measurement | |
Units of Time, pp 200-212 | Bang On Time - try to match the time expressed in words with the clock face Clock Wise - Java applet to practice reading a clock Elapsed Time - Java applet to practice elapsed time How Many Times? - A problem based on digital clock displays Learning About Time - learn how to tell the time and how to set a clock to a specific time Stop the Clock - Drag the digital or written time to match the analog clock, with varying levels:
Take the Right Angle - How many times in twelve hours do the hands of a clock form a right angle? Use this interactive site to find out. Tools for Teaching and Learning About Time - use the real time in this website to compare analog and digital clock times (teacher resource) |
Making Change, pp 217-219 | Change Maker - Figure out how many of each bill or coin that you expect to get back when you pay for something. |
Whole chapter | What is a tiling? Clear explanation with illustrated examples of various kinds of tilings. What is a tessellation? Lengthy definition with examples; also, how tessellations are named (or numbered). Practising Tessellations - a gsp file with built-in directions to learn the steps of creating tessellations with GSP Virtual Manipulatives - explore tessellations, rotations, reflections, and translations - scroll down to the bottom of the page when it opens What are Tessellations? - a well-illustrated tutorial about regular and semi-regular tessellations, in plain language |
Transformations on a Computer, pp 255-257 | Transformations - Alternate activity to the text activity, using Geometer's Sketchpad instead of Appleworks |
Unit 8: Fractions and Decimals | |
Fractions of a Whole, Sets, and Ordering Fractions, pp 272 - 290 | Flowering Fractions - make a whole given fractional flowers Fraction Bars - Explore equivalent fractions, ordering fractions, adding fractions, and more Pattern Blocks - explore fractions using virtual pattern blocks Shade In - Learn about fractions of a whole, and equivalent fractions, by shading in the diagram and checking your work on line. |
Unit 9: Length, Perimeter, and Area | |
Whole Chapter | Decide the Distance - read a ruler in mm or cm What's My Length - use a 15 cm ruler to do various things |
Area of Rectangles | Area Schmarea! A Geometer's Sketchpad activity to discover the formula for calculating the area of a rectangle ( .gsp file - save to your hard drive before using) |
Unit 10: Patterns in Number and Geometry | |
Whole Chapter | Attribute Train - identify the pattern, then fill in the rest of the train Base 10 Blocks - explore multiplication and division patterns with virtual base 10 blocks Creating Patterns on a Computer - Alternate activity to the text activity, using Geometer's Sketchpad instead of Appleworks Java Kali - Kali is a program that lets you draw symmetrical patterns based on any of the 17 wallpaper groups, as well as several frieze and rosette groups - be sure to read the instructions before using Pattern Blocks - explore polygons using virtual pattern blocks |
Unit 11:Probability | |
Whole Chapter | Coin Toss - Explore probability concepts by simulating repeated coin tosses Racing Game - One Die - Work in pairs to experiment with the applet's parameters to "see" the effects of each variable on race results. Stick or Switch – Investigate probabilities of sticking with a decision, or switching. |